ConvexCollider3D
constConvexCollider3D:BuiltinComponentDef<ConvexCollider3DData>
Defined in: physics3d/Physics3DComponents.ts:86
The convex hull of imported geometry — what a MeshCollider3D cannot be. A
triangle soup has no inertia tensor and is scenery whatever its body says; a
hull is a volume a solver pushes as readily as a box.