AnimatorMask
Defined in: animation/animatorMask.ts:22
Which subtrees of the animated entity a layer may write.
Properties
Section titled “Properties”paths:
string[]
Defined in: animation/animatorMask.ts:29
Each names a subtree by childPath, its own root included; the empty path
is the whole rig, and no paths admits nothing — a layer switched off, which
having no mask at all does not mean. Named the CLIP’s way like everything
a controller says, and translated by the rig’s avatar.