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DragonBonesArmatureNames

Defined in: dragonbones/skeletonNames.ts:17

dragonbones/skeletonNames.ts

The armature and animation names a _ske.json declares.

Read here rather than asked of the module, for the reason the Spine atlas’s page names are (see spine/atlasPages): naming what is in a file is not posing a skeleton, and making an inspector dropdown wait on a wasm instantiation buys nothing.

A `.dbbin` is binary and yields nothing — which is not an error. Every
reader of this is expected to work without it, and the editor's field
simply stays free text.

animations: string[]

Defined in: dragonbones/skeletonNames.ts:19


name: string

Defined in: dragonbones/skeletonNames.ts:18