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DebugChannelQuery

DebugChannelQuery = { kind: "frameCapture"; reqId: number; t: "query"; } | { drawIndex: number; kind: "frameReplay"; maxSide?: number; reqId: number; t: "query"; } | { kind: "screen"; maxSide?: number; reqId: number; t: "query"; } | { kind: "stats"; reqId: number; t: "query"; } | { kind: "updateStatus"; reqId: number; t: "query"; } | { kind: "snapshot"; reqId: number; selectedId: number | null; t: "query"; withTree: boolean; } | object & DebugControl

Defined in: runtime/debugChannelProtocol.ts:30

{ kind: "frameCapture"; reqId: number; t: "query"; }


{ drawIndex: number; kind: "frameReplay"; maxSide?: number; reqId: number; t: "query"; }


{ kind: "screen"; maxSide?: number; reqId: number; t: "query"; }

The whole composited frame, as the engine drew it.


{ kind: "stats"; reqId: number; t: "query"; }


{ kind: "updateStatus"; reqId: number; t: "query"; }


{ kind: "snapshot"; reqId: number; selectedId: number | null; t: "query"; withTree: boolean; }


object & DebugControl