Marker
constMarker:ComponentDef<MarkerData>
Defined in: component.ts:860
A named point/region of gameplay interest, placed in the editor as a real entity.
On its own (Transform + Marker) it’s a spawn point / waypoint / location marker; add a
sensor collider (the Trigger Area preset) and it’s a trigger zone. Pure ECS — no
parallel “object layer” structure — so it serializes, shows in the Inspector, and is
Query-able like any component. The converged target for imported .tmj object groups.