DecalProjector
constDecalProjector:ComponentDef<DecalProjectorData>
Defined in: decal/components.ts:39
Declares that the entity carrying it prints its material onto what it covers.
The result is an ordinary mesh on this same entity’s MeshRenderer — so instancing, LOD, culling and picking need to know nothing about decals, and the material’s own depth bias is what wins it against the surface.