Occluder
constOccluder:BuiltinComponentDef<OccluderData>
Defined in: ecs/component.ts:953
A box sight does not pass through: what stands behind it is not collected, and the picture is unchanged. Authored, not taken from the geometry beside it — the box has to lie INSIDE the wall, and bounds that contain a mesh claim the air at its corners, where things would stop being drawn in front of the player.