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CompressedTextureFormat

Defined in: asset/compressed.ts:30

GPU compressed formats the transcoder can target, mirroring the C++ GfxCompressedFormat. ASTC is best quality/size, ETC2 is the WebGL2 baseline, S3TC covers desktop GPUs.

ASTC_4x4: "astc-4x4"

Defined in: asset/compressed.ts:32


ETC2_RGBA8: "etc2-rgba8"

Defined in: asset/compressed.ts:31


S3TC_DXT5: "s3tc-dxt5"

Defined in: asset/compressed.ts:33