CameraRenderParams
Defined in: render/renderPipeline.ts:46
Properties
Section titled “Properties”cameraEntity?
Section titled “cameraEntity?”
optionalcameraEntity?:number
Defined in: render/renderPipeline.ts:52
clearColor?
Section titled “clearColor?”
optionalclearColor?:object
Defined in: render/renderPipeline.ts:54
Background for the camera’s load-op clear (default opaque black).
w:
number
x:
number
y:
number
z:
number
clearFlags
Section titled “clearFlags”clearFlags:
number
Defined in: render/renderPipeline.ts:50
cullingMask?
Section titled “cullingMask?”
optionalcullingMask?:number
Defined in: render/renderPipeline.ts:56
Sorting layers this camera draws (Camera.cullingMask); omitted = all.
elapsed
Section titled “elapsed”elapsed:
number
Defined in: render/renderPipeline.ts:51
registry
Section titled “registry”registry:
object
Defined in: render/renderPipeline.ts:47
_cpp:
CppRegistry
renderPolicy?
Section titled “renderPolicy?”
optionalrenderPolicy?:RenderResolution
Defined in: render/renderPipeline.ts:62
How the render resolution is chosen; omitted = render straight to the surface.
renderTarget?
Section titled “renderTarget?”
optionalrenderTarget?:number
Defined in: render/renderPipeline.ts:58
Offscreen target to draw into; 0 (default) is the screen.
viewportPixels
Section titled “viewportPixels”viewportPixels:
Viewport
Defined in: render/renderPipeline.ts:49
viewProjection
Section titled “viewProjection”viewProjection:
Float32Array
Defined in: render/renderPipeline.ts:48
worldHeight?
Section titled “worldHeight?”
optionalworldHeight?:number
Defined in: render/renderPipeline.ts:60
World units the camera shows vertically (2 * halfH); drives the render size.