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CameraRenderParams

Defined in: render/renderPipeline.ts:46

optional cameraEntity?: number

Defined in: render/renderPipeline.ts:52


optional clearColor?: object

Defined in: render/renderPipeline.ts:54

Background for the camera’s load-op clear (default opaque black).

w: number

x: number

y: number

z: number


clearFlags: number

Defined in: render/renderPipeline.ts:50


optional cullingMask?: number

Defined in: render/renderPipeline.ts:56

Sorting layers this camera draws (Camera.cullingMask); omitted = all.


elapsed: number

Defined in: render/renderPipeline.ts:51


registry: object

Defined in: render/renderPipeline.ts:47

_cpp: CppRegistry


optional renderPolicy?: RenderResolution

Defined in: render/renderPipeline.ts:62

How the render resolution is chosen; omitted = render straight to the surface.


optional renderTarget?: number

Defined in: render/renderPipeline.ts:58

Offscreen target to draw into; 0 (default) is the screen.


viewportPixels: Viewport

Defined in: render/renderPipeline.ts:49


viewProjection: Float32Array

Defined in: render/renderPipeline.ts:48


optional worldHeight?: number

Defined in: render/renderPipeline.ts:60

World units the camera shows vertically (2 * halfH); drives the render size.