SkeletalPreviewBatch
Defined in: render/skeletalPreview.ts:36
One batch of posed geometry, in the format every skeletal runtime emits.
Properties
Section titled “Properties”blendMode
Section titled “blendMode”blendMode:
number
Defined in: render/skeletalPreview.ts:43
depth?
Section titled “depth?”
optionaldepth?:number
Defined in: render/skeletalPreview.ts:49
indexCount
Section titled “indexCount”indexCount:
number
Defined in: render/skeletalPreview.ts:41
indices
Section titled “indices”indices:
Uint8Array
Defined in: render/skeletalPreview.ts:39
layer?
Section titled “layer?”
optionallayer?:number
Defined in: render/skeletalPreview.ts:48
materialId?
Section titled “materialId?”
optionalmaterialId?:number
Defined in: render/skeletalPreview.ts:47
premultipliedColor?
Section titled “premultipliedColor?”
optionalpremultipliedColor?:boolean
Defined in: render/skeletalPreview.ts:44
textureId
Section titled “textureId”textureId:
number
Defined in: render/skeletalPreview.ts:42
transform
Section titled “transform”transform:
Float32Array
Defined in: render/skeletalPreview.ts:46
Column-major 4×4, as the renderer takes a model matrix.
vertexCount
Section titled “vertexCount”vertexCount:
number
Defined in: render/skeletalPreview.ts:40
vertices
Section titled “vertices”vertices:
Uint8Array
Defined in: render/skeletalPreview.ts:38
x,y,u,v,r,g,b,a per vertex.