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setTimelineShot

setTimelineShot(host, owner, shot): void

Defined in: camera/CameraDirector.ts:181

A playing timeline’s camera track says which camera is the view (and, across an overlap, how far one is blended into the next). Pass null to give the view back: only the player that set a shot can clear it.

CameraDirectorHost

number

TimelineShot | null

void