DrawCallInfo
Defined in: render/frameCapture.ts:66
Properties
Section titled “Properties”blendMode
Section titled “blendMode”blendMode:
number
Defined in: render/frameCapture.ts:73
breakReason
Section titled “breakReason”breakReason:
BatchBreak
Defined in: render/frameCapture.ts:82
entities
Section titled “entities”entities:
number[]
Defined in: render/frameCapture.ts:96
The entities the draw was made from, in draw order; an item with no entity (a glyph run, a gizmo) is not listed.
index:
number
Defined in: render/frameCapture.ts:67
indexCount
Section titled “indexCount”indexCount:
number
Defined in: render/frameCapture.ts:77
instanceCount
Section titled “instanceCount”instanceCount:
number
Defined in: render/frameCapture.ts:79
0 for a draw that is not instanced.
layer:
number
Defined in: render/frameCapture.ts:81
materialId
Section titled “materialId”materialId:
number
Defined in: render/frameCapture.ts:75
pass:
number
Defined in: render/frameCapture.ts:69
Which pass of the frame drew it, in the order the passes ran.
passKind
Section titled “passKind”passKind:
CapturePass
Defined in: render/frameCapture.ts:70
scissorEnabled
Section titled “scissorEnabled”scissorEnabled:
boolean
Defined in: render/frameCapture.ts:87
scissorH
Section titled “scissorH”scissorH:
number
Defined in: render/frameCapture.ts:86
scissorW
Section titled “scissorW”scissorW:
number
Defined in: render/frameCapture.ts:85
scissorX
Section titled “scissorX”scissorX:
number
Defined in: render/frameCapture.ts:83
scissorY
Section titled “scissorY”scissorY:
number
Defined in: render/frameCapture.ts:84
shaderId
Section titled “shaderId”shaderId:
number
Defined in: render/frameCapture.ts:76
stage:
number
Defined in: render/frameCapture.ts:71
stencilRef
Section titled “stencilRef”stencilRef:
number
Defined in: render/frameCapture.ts:90
stencilTest
Section titled “stencilTest”stencilTest:
boolean
Defined in: render/frameCapture.ts:89
stencilWrite
Section titled “stencilWrite”stencilWrite:
boolean
Defined in: render/frameCapture.ts:88
textureId
Section titled “textureId”textureId:
number
Defined in: render/frameCapture.ts:74
textures
Section titled “textures”textures:
number[]
Defined in: render/frameCapture.ts:93
Every texture the draw bound, slot 0 first; textureId is the first.
textureSlotUsage
Section titled “textureSlotUsage”textureSlotUsage:
number
Defined in: render/frameCapture.ts:91
triangleCount
Section titled “triangleCount”triangleCount:
number
Defined in: render/frameCapture.ts:80
type:
RenderType
Defined in: render/frameCapture.ts:72