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DrawCallInfo

Defined in: render/frameCapture.ts:66

blendMode: number

Defined in: render/frameCapture.ts:73


breakReason: BatchBreak

Defined in: render/frameCapture.ts:82


entities: number[]

Defined in: render/frameCapture.ts:96

The entities the draw was made from, in draw order; an item with no entity (a glyph run, a gizmo) is not listed.


index: number

Defined in: render/frameCapture.ts:67


indexCount: number

Defined in: render/frameCapture.ts:77


instanceCount: number

Defined in: render/frameCapture.ts:79

0 for a draw that is not instanced.


layer: number

Defined in: render/frameCapture.ts:81


materialId: number

Defined in: render/frameCapture.ts:75


pass: number

Defined in: render/frameCapture.ts:69

Which pass of the frame drew it, in the order the passes ran.


passKind: CapturePass

Defined in: render/frameCapture.ts:70


scissorEnabled: boolean

Defined in: render/frameCapture.ts:87


scissorH: number

Defined in: render/frameCapture.ts:86


scissorW: number

Defined in: render/frameCapture.ts:85


scissorX: number

Defined in: render/frameCapture.ts:83


scissorY: number

Defined in: render/frameCapture.ts:84


shaderId: number

Defined in: render/frameCapture.ts:76


stage: number

Defined in: render/frameCapture.ts:71


stencilRef: number

Defined in: render/frameCapture.ts:90


stencilTest: boolean

Defined in: render/frameCapture.ts:89


stencilWrite: boolean

Defined in: render/frameCapture.ts:88


textureId: number

Defined in: render/frameCapture.ts:74


textures: number[]

Defined in: render/frameCapture.ts:93

Every texture the draw bound, slot 0 first; textureId is the first.


textureSlotUsage: number

Defined in: render/frameCapture.ts:91


triangleCount: number

Defined in: render/frameCapture.ts:80


type: RenderType

Defined in: render/frameCapture.ts:72