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SpineAnimationData

Defined in: ecs/component.generated.ts:1479

The fields of the engine’s SpineAnimation component, generated from the C++ struct so the two shapes cannot drift.

animation: string

Defined in: ecs/component.generated.ts:1483


atlasPath: string

Defined in: ecs/component.generated.ts:1481


color: Color

Defined in: ecs/component.generated.ts:1489


enabled: boolean

Defined in: ecs/component.generated.ts:1493


flipX: boolean

Defined in: ecs/component.generated.ts:1487


flipY: boolean

Defined in: ecs/component.generated.ts:1488


layer: number

Defined in: ecs/component.generated.ts:1490


loop: boolean

Defined in: ecs/component.generated.ts:1485


material: number

Defined in: ecs/component.generated.ts:1492


playing: boolean

Defined in: ecs/component.generated.ts:1486


skeletonPath: string

Defined in: ecs/component.generated.ts:1480


skeletonScale: number

Defined in: ecs/component.generated.ts:1491


skin: string

Defined in: ecs/component.generated.ts:1482


timeScale: number

Defined in: ecs/component.generated.ts:1484