SpineAnimationData
Defined in: ecs/component.generated.ts:1479
The fields of the engine’s SpineAnimation component, generated from
the C++ struct so the two shapes cannot drift.
Properties
Section titled “Properties”animation
Section titled “animation”animation:
string
Defined in: ecs/component.generated.ts:1483
atlasPath
Section titled “atlasPath”atlasPath:
string
Defined in: ecs/component.generated.ts:1481
color:
Color
Defined in: ecs/component.generated.ts:1489
enabled
Section titled “enabled”enabled:
boolean
Defined in: ecs/component.generated.ts:1493
flipX:
boolean
Defined in: ecs/component.generated.ts:1487
flipY:
boolean
Defined in: ecs/component.generated.ts:1488
layer:
number
Defined in: ecs/component.generated.ts:1490
loop:
boolean
Defined in: ecs/component.generated.ts:1485
material
Section titled “material”material:
number
Defined in: ecs/component.generated.ts:1492
playing
Section titled “playing”playing:
boolean
Defined in: ecs/component.generated.ts:1486
skeletonPath
Section titled “skeletonPath”skeletonPath:
string
Defined in: ecs/component.generated.ts:1480
skeletonScale
Section titled “skeletonScale”skeletonScale:
number
Defined in: ecs/component.generated.ts:1491
skin:
string
Defined in: ecs/component.generated.ts:1482
timeScale
Section titled “timeScale”timeScale:
number
Defined in: ecs/component.generated.ts:1484