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SpineAnimationData

Defined in: ecs/component.generated.ts:1769

The fields of the engine’s SpineAnimation component, generated from the C++ struct so the two shapes cannot drift.

animation: string

Defined in: ecs/component.generated.ts:1773


atlasPath: string

Defined in: ecs/component.generated.ts:1771


color: Color

Defined in: ecs/component.generated.ts:1779


enabled: boolean

Defined in: ecs/component.generated.ts:1783


flipX: boolean

Defined in: ecs/component.generated.ts:1777


flipY: boolean

Defined in: ecs/component.generated.ts:1778


layer: number

Defined in: ecs/component.generated.ts:1780


loop: boolean

Defined in: ecs/component.generated.ts:1775


material: number

Defined in: ecs/component.generated.ts:1782


playing: boolean

Defined in: ecs/component.generated.ts:1776


skeletonPath: string

Defined in: ecs/component.generated.ts:1770


skeletonScale: number

Defined in: ecs/component.generated.ts:1781


skin: string

Defined in: ecs/component.generated.ts:1772


timeScale: number

Defined in: ecs/component.generated.ts:1774