AnimatorLayer
Defined in: animation/Animator.ts:171
A layer over the base one: a state machine of its own, and how much of what it
says survives. Neither weight nor blend exists on the base layer, both
being statements about what is underneath and nothing being.
Extends
Section titled “Extends”Properties
Section titled “Properties”anyStateTransitions?
Section titled “anyStateTransitions?”
optionalanyStateTransitions?:AnimatorTransition[]
Defined in: animation/Animator.ts:194
Transitions evaluated from every state, before the current state’s own.
Inherited from
Section titled “Inherited from”AnimatorControllerDef.anyStateTransitions
blend?
Section titled “blend?”
optionalblend?:AnimatorLayerBlend
Defined in: animation/Animator.ts:175
initialState
Section titled “initialState”initialState:
string
Defined in: animation/Animator.ts:192
Inherited from
Section titled “Inherited from”AnimatorControllerDef.initialState
optionalmask?:AnimatorMask
Defined in: animation/Animator.ts:177
Which part of the rig this layer may write; absent is all of it.
name:
string
Defined in: animation/Animator.ts:172
states
Section titled “states”states:
AnimatorState[]
Defined in: animation/Animator.ts:191
Inherited from
Section titled “Inherited from”weight?
Section titled “weight?”
optionalweight?:number
Defined in: animation/Animator.ts:174
0 leaves the layers below untouched, 1 states this layer whole.