PlaythroughData
Defined in: runtime/playthrough.ts:33
The facts a game publishes about itself, by its own names. Open rather than a
fixed set: cores and gate belong to one game, and an engine that named
them would be designing every other game’s progression.
Properties
Section titled “Properties”facts:
Record<string,PlaythroughValue>
Defined in: runtime/playthrough.ts:34