BiomeDef
Defined in: sdk/src/worldgen/rules.ts:30
Properties
Section titled “Properties”conditions
Section titled “conditions”conditions: readonly
BiomeCondition[]
Defined in: sdk/src/worldgen/rules.ts:32
id:
string
Defined in: sdk/src/worldgen/rules.ts:31
paint?
Section titled “paint?”
optionalpaint?: readonlynumber[]
Defined in: sdk/src/worldgen/rules.ts:38
How the ground is painted where it holds: the weight of each of the terrain’s layers (four, or up to eight), and how much of the ground’s own paint it replaces.
paintStrength?
Section titled “paintStrength?”
optionalpaintStrength?:number
Defined in: sdk/src/worldgen/rules.ts:39
recipes
Section titled “recipes”recipes: readonly
BiomeRecipe[]
Defined in: sdk/src/worldgen/rules.ts:40
transition?
Section titled “transition?”
optionaltransition?:number
Defined in: sdk/src/worldgen/rules.ts:36
How far its edge wanders, in world units.
weight?
Section titled “weight?”
optionalweight?:number
Defined in: sdk/src/worldgen/rules.ts:34
A multiplier on its weight, to favour it where it ties.