AnimatorRootMotionData
Defined in: animation/animatorRootMotion.ts:30
The fields of the AnimatorRootMotion component.
Properties
Section titled “Properties”active
Section titled “active”active:
boolean
Defined in: animation/animatorRootMotion.ts:38
Engine-written: whether a state that DECLARES root motion is driving this frame. The switch a consumer reads — not “is the delta non-zero”, which is also true of the still moment in the middle of a dodge.
deltaPosition
Section titled “deltaPosition”deltaPosition:
Vec3
Defined in: animation/animatorRootMotion.ts:40
Engine-written: the displacement asked for, in world space.
deltaRotation
Section titled “deltaRotation”deltaRotation:
Quat
Defined in: animation/animatorRootMotion.ts:42
Engine-written: the turn asked for, in the character’s own frame.
deltaTime
Section titled “deltaTime”deltaTime:
number
Defined in: animation/animatorRootMotion.ts:44
Engine-written: seconds the deltas cover; 0 when nothing was asked.
enabled
Section titled “enabled”enabled:
boolean
Defined in: animation/animatorRootMotion.ts:32
Whether the animator publishes this entity’s root motion at all.