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MaskReach

Defined in: animation/animatorMask.ts:38

One layer’s resolved mask, reused across frames. Re-resolved each time rather than cached against the hierarchy: a rig gains and loses entities while it plays, and a mask that went stale would silently start writing a joint the author excluded.

new MaskReach(): MaskReach

MaskReach

admits(track): boolean

Defined in: animation/animatorMask.ts:52

PoseTrack

boolean

LayerReach.admits


resolve(world, root, mask, resolveJoint): void

Defined in: animation/animatorMask.ts:41

Pick<World, "tryGet">

number

AnimatorMask

JointResolver

void