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moveAndSlide

moveAndSlide(p, cast): MoveAndSlideResult

Defined in: physics/CharacterController.ts:157

Resolve one move: advance toward the first contact, classify the surface, then project the leftover motion (and velocity) onto it and repeat. Velocity is slid by the same projections so a grounded body’s downward gravity doesn’t accumulate — the contract matches Godot’s move_and_slide.

MoveAndSlideParams

SlideCast

MoveAndSlideResult