mergeMeshes
mergeMeshes(
parts):MeshData
Defined in: render/staticBatch.ts:122
Concatenates parts into one mesh in world space.
Every part must carry the same vertex layout (the planner groups by it); positions and tangents go through the world matrix, normals through its inverse transpose. A mirrored part (negative determinant) has its winding reversed and its tangent handedness flipped, so it still faces the way it did.
Parameters
Section titled “Parameters”readonly BatchPart[]