CameraTransformFields
Defined in: camera/CameraPlugin.ts:230
The placement a POV is read from — see CameraFields. WORLD, because a camera’s view is its own transform inverted, and a camera parented to anything (a rig, the player) sits where the hierarchy puts it.
Properties
Section titled “Properties”worldPosition
Section titled “worldPosition”worldPosition:
object
Defined in: camera/CameraPlugin.ts:231
x:
number
y:
number
z:
number
worldRotation
Section titled “worldRotation”worldRotation:
object
Defined in: camera/CameraPlugin.ts:232
w:
number
x:
number
y:
number
z:
number