Skip to content

SpriteData

Defined in: ecs/component.generated.ts:1502

The fields of the engine’s Sprite component, generated from the C++ struct so the two shapes cannot drift.

color: Color

Defined in: ecs/component.generated.ts:1504


enabled: boolean

Defined in: ecs/component.generated.ts:1517


flipX: boolean

Defined in: ecs/component.generated.ts:1511


flipY: boolean

Defined in: ecs/component.generated.ts:1512


layer: number

Defined in: ecs/component.generated.ts:1509


lit: boolean

Defined in: ecs/component.generated.ts:1510


material: number

Defined in: ecs/component.generated.ts:1516


parallax: Vec2

Defined in: ecs/component.generated.ts:1515


pivot: Vec2

Defined in: ecs/component.generated.ts:1506


size: Vec2

Defined in: ecs/component.generated.ts:1505


texture: number

Defined in: ecs/component.generated.ts:1503


tileSize: Vec2

Defined in: ecs/component.generated.ts:1513


tileSpacing: Vec2

Defined in: ecs/component.generated.ts:1514


uvOffset: Vec2

Defined in: ecs/component.generated.ts:1507


uvScale: Vec2

Defined in: ecs/component.generated.ts:1508