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AnimatorSubMachine

Defined in: animation/Animator.ts:101

A nested state machine. A state carrying one is a container (it plays no motion of its own); on entry the machine descends to initialState, and the container state’s own transitions are the edges that exit the whole machine.

optional anyStateTransitions?: AnimatorTransition[]

Defined in: animation/Animator.ts:105

Transitions evaluated from every sub-state in this machine.


initialState: string

Defined in: animation/Animator.ts:103


states: AnimatorState[]

Defined in: animation/Animator.ts:102