AnimatorSubMachine
Defined in: animation/Animator.ts:101
A nested state machine. A state carrying one is a container (it plays no
motion of its own); on entry the machine descends to initialState, and the
container state’s own transitions are the edges that exit the whole machine.
Properties
Section titled “Properties”anyStateTransitions?
Section titled “anyStateTransitions?”
optionalanyStateTransitions?:AnimatorTransition[]
Defined in: animation/Animator.ts:105
Transitions evaluated from every sub-state in this machine.
initialState
Section titled “initialState”initialState:
string
Defined in: animation/Animator.ts:103
states
Section titled “states”states:
AnimatorState[]
Defined in: animation/Animator.ts:102