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EntityBox

Defined in: ecs/entityBox.ts:36

An oriented box in world units: a centre, half-extents along its own three axes, and the rotation that turns those axes into the world’s.

A sprite, a UI node and any other quad have hd zero — they are flat, and a box given thickness they do not have is hit by a ray that passes in front.

cx: number

Defined in: ecs/entityBox.ts:37


cy: number

Defined in: ecs/entityBox.ts:38


cz: number

Defined in: ecs/entityBox.ts:39


hd: number

Defined in: ecs/entityBox.ts:42


hh: number

Defined in: ecs/entityBox.ts:41


hw: number

Defined in: ecs/entityBox.ts:40


rot: Quat

Defined in: ecs/entityBox.ts:43