RagdollJointData
Defined in: sdk/src/physics3d/ragdoll.ts:92
The fields of the RagdollJoint component.
Properties
Section titled “Properties”bend:
number
Defined in: sdk/src/physics3d/ragdoll.ts:102
How far it may bend, in degrees, one way only (a knee, an elbow). 0 is an ordinary swing and twist joint.
body:
boolean
Defined in: sdk/src/physics3d/ragdoll.ts:94
Whether this bone gets a body of its own. Off, the bone above carries it.
custom
Section titled “custom”custom:
boolean
Defined in: sdk/src/physics3d/ragdoll.ts:96
Whether the limits below stand in for the ones the profile would give this joint.
fold:
number
Defined in: sdk/src/physics3d/ragdoll.ts:104
Which way a bend goes where the bone’s name does not say: 0 as its name says (a shin back, a forearm forward), 1 toward the way the character faces, -1 away from it.
swing:
number
Defined in: sdk/src/physics3d/ragdoll.ts:98
How far the limb may swing from its bone’s line, in degrees, either way.
twist:
number
Defined in: sdk/src/physics3d/ragdoll.ts:100
How far the limb may twist about its own line, in degrees, either way.