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MarkerData

Defined in: ecs/component.ts:1161

properties: Record<string, string>

Defined in: ecs/component.ts:1168

Arbitrary per-marker gameplay data (team, targetScene, event, …), like Tiled’s custom object properties. Imported .tmj object properties land here too.


type: string

Defined in: ecs/component.ts:1165

Gameplay identity — the game queries markers of a given kind (spawn point, waypoint, pickup, door, trigger …). Free-form: the game defines the vocabulary. Query(Marker) then filters by type.