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SpineBoundsSource

Defined in: spine/spineBounds.ts:61

The narrow slice of a controller a scan needs.

animationDuration(skeletonHandle, animation): number

Defined in: spine/spineBounds.ts:70

number

string

number


createInstance(skeletonHandle): number

Defined in: spine/spineBounds.ts:62

number

number


destroyInstance(instanceId): void

Defined in: spine/spineBounds.ts:63

number

void


getAnimations(instanceId): string[]

Defined in: spine/spineBounds.ts:64

number

string[]


getBounds(instanceId): object

Defined in: spine/spineBounds.ts:69

number

object

height: number

width: number

x: number

y: number


getSkins(instanceId): string[]

Defined in: spine/spineBounds.ts:65

number

string[]


play(instanceId, animation, loop?, track?): boolean

Defined in: spine/spineBounds.ts:67

number

string

boolean

number

boolean


setSkin(instanceId, skin): void

Defined in: spine/spineBounds.ts:66

number

string

void


skeletonBounds(skeletonHandle): SpineAABB | null

Defined in: spine/spineBounds.ts:71

number

SpineAABB | null


update(instanceId, dt): void

Defined in: spine/spineBounds.ts:68

number

number

void