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parseDragonBonesNames

parseDragonBonesNames(source): DragonBonesArmatureNames[]

Defined in: dragonbones/skeletonNames.ts:37

Armatures and their animations, in file order. Anything unreadable — binary data, a truncated download, a file that is simply not this format — is no names rather than a throw: a caller asking what is inside can always be told nothing.

string | object

DragonBonesArmatureNames[]