Filters
constFilters:object
Defined in: filters.ts:61
Type Declaration
Section titled “Type Declaration”getColorMatrixShader
Section titled “getColorMatrixShader”getColorMatrixShader: () =>
number
Returns
Section titled “Returns”number
brightnessMatrix()
Section titled “brightnessMatrix()”brightnessMatrix(
value):number[]
Parameters
Section titled “Parameters”number
Returns
Section titled “Returns”number[]
colorMatrixUniforms()
Section titled “colorMatrixUniforms()”colorMatrixUniforms(
matrix):Record<string,number[]>
Maps a 20-element (5x4 row-major) color matrix onto the shader’s params: four row vec4s plus the offset column. Apply with Material.setUniform.
Parameters
Section titled “Parameters”matrix
Section titled “matrix”number[]
Returns
Section titled “Returns”Record<string, number[]>
contrastMatrix()
Section titled “contrastMatrix()”contrastMatrix(
value):number[]
Parameters
Section titled “Parameters”number
Returns
Section titled “Returns”number[]
grayscaleMatrix()
Section titled “grayscaleMatrix()”grayscaleMatrix():
number[]
Returns
Section titled “Returns”number[]
identityMatrix()
Section titled “identityMatrix()”identityMatrix():
number[]
Returns
Section titled “Returns”number[]
invertMatrix()
Section titled “invertMatrix()”invertMatrix():
number[]
Returns
Section titled “Returns”number[]
saturationMatrix()
Section titled “saturationMatrix()”saturationMatrix(
value):number[]
Parameters
Section titled “Parameters”number
Returns
Section titled “Returns”number[]
sepiaMatrix()
Section titled “sepiaMatrix()”sepiaMatrix():
number[]
Returns
Section titled “Returns”number[]
core-render.ts
Rendering + graphics surface.
Draw / Material / Geometry / PostProcess / Renderer APIs, render-pipeline composition, render textures, frame capture, filters, graphics primitives, texture parameters, and camera utilities.
Re-exported wholesale by core.ts.