loadSpineSceneEntities
loadSpineSceneEntities(
opts):Promise<void>
Defined in: spine/loadSpineScene.ts:215
Combined convenience: discover spine pairs in the scene, load their assets, and apply them to the spawned entities. For hosts (the editor) driving the 3.8/4.1 JS runtimes, where the native virtual-FS ordering doesn’t apply.
Parameters
Section titled “Parameters”entityMap
Section titled “entityMap”Map<number, number>
module
Section titled “module”ESEngineModule | null
registry
Section titled “registry”sceneData
Section titled “sceneData”source
Section titled “source”spineManager
Section titled “spineManager”transcoderProvider?
Section titled “transcoderProvider?”TranscoderProvider
Returns
Section titled “Returns”Promise<void>