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loadSpineSceneEntities

loadSpineSceneEntities(opts): Promise<void>

Defined in: spine/loadSpineScene.ts:215

Combined convenience: discover spine pairs in the scene, load their assets, and apply them to the spawned entities. For hosts (the editor) driving the 3.8/4.1 JS runtimes, where the native virtual-FS ordering doesn’t apply.

Map<number, number>

ESEngineModule | null

CppRegistry

SceneData

RuntimeAssetSource

SpineManager

TranscoderProvider

Promise<void>