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loadSpineAssets

loadSpineAssets(module, source, spineManager, spinePairs, transcoderProvider?): Promise<Map<string, SpineAssetInfo>>

Defined in: spine/loadSpineScene.ts:76

Phase 1 — fetch + decode each spine pair’s skeleton/atlas/textures and detect its runtime version. Keyed by skeletonRef:atlasRef for applySpineEntities.

ESEngineModule | null

The wasm engine module, or null on a core with no heap — the atlas page upload goes through the ResourceManager’s byte path there.

RuntimeAssetSource

SpineManager | null | undefined

readonly object[]

TranscoderProvider

Promise<Map<string, SpineAssetInfo>>