loadSpineAssets
loadSpineAssets(
module,source,spineManager,spinePairs,transcoderProvider?):Promise<Map<string,SpineAssetInfo>>
Defined in: spine/loadSpineScene.ts:76
Phase 1 — fetch + decode each spine pair’s skeleton/atlas/textures and detect
its runtime version. Keyed by skeletonRef:atlasRef for applySpineEntities.
Parameters
Section titled “Parameters”module
Section titled “module”ESEngineModule | null
The wasm engine module, or null on a core with no heap — the atlas page upload goes through the ResourceManager’s byte path there.
source
Section titled “source”spineManager
Section titled “spineManager”SpineManager | null | undefined
spinePairs
Section titled “spinePairs”readonly object[]
transcoderProvider?
Section titled “transcoderProvider?”TranscoderProvider
Returns
Section titled “Returns”Promise<Map<string, SpineAssetInfo>>