collectCustomEvents
collectCustomEvents(
asset,runs,out):void
Defined in: timeline/timelineEvents.ts:126
Append every custom event asset declares within runs to out, run by run
and then in declaration order, so a long frame still reports swing before hit.
childPath is not read: the event happened to the character the clip plays on.
Parameters
Section titled “Parameters”readonly PlayheadRun[]
Returns
Section titled “Returns”void