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collectCustomEvents

collectCustomEvents(asset, runs, out): void

Defined in: timeline/timelineEvents.ts:126

Append every custom event asset declares within runs to out, run by run and then in declaration order, so a long frame still reports swing before hit. childPath is not read: the event happened to the character the clip plays on.

TimelineAsset

readonly PlayheadRun[]

MotionEvent[]

void