Skip to content

MESH_MAX_BONES

const MESH_MAX_BONES: 64 = 64

Defined in: asset/meshFormat.ts:29

Joints one draw can be posed by — what the RENDERER holds (64 mat4 is 4KB, inside WebGL2’s guaranteed block), not what the format carries. A mesh bound to more is drawn in its bind pose: a joint index no uploaded matrix answers moves the vertex nowhere in particular. Mirrors GfxEnums.hpp.