AnimatorIK
Defined in: sdk/src/animation/animatorIK.ts:37
Properties
Section titled “Properties”align?
Section titled “align?”
optionalalign?:boolean
Defined in: sdk/src/animation/animatorIK.ts:54
foot-plant: lay the foot along the slope under it. Default true.
optionalaxis?:"x"|"y"|"z"
Defined in: sdk/src/animation/animatorIK.ts:50
look-at: the tip’s own axis that ends up pointing at the target.
kind:
AnimatorIKKind
Defined in: sdk/src/animation/animatorIK.ts:38
layers?
Section titled “layers?”
optionallayers?:number
Defined in: sdk/src/animation/animatorIK.ts:60
foot-plant: the physics layers that count as ground. Default all of them.
parameter?
Section titled “parameter?”
optionalparameter?:string
Defined in: sdk/src/animation/animatorIK.ts:46
A float parameter scaling weight — how a game fades a constraint in.
pelvis?
Section titled “pelvis?”
optionalpelvis?:string
Defined in: sdk/src/animation/animatorIK.ts:52
foot-plant: a joint lowered so the leg reaching the lowest foot still can: the hips.
optionalpole?:string
Defined in: sdk/src/animation/animatorIK.ts:48
two-bone: a joint the middle one bends towards. Absent keeps its own bend.
reach?
Section titled “reach?”
optionalreach?:number
Defined in: sdk/src/animation/animatorIK.ts:56
foot-plant: how far up and down to look for ground, in the rig’s units. Default the leg’s length.
smooth?
Section titled “smooth?”
optionalsmooth?:number
Defined in: sdk/src/animation/animatorIK.ts:58
foot-plant: seconds to settle on a new height, so a step onto a kerb is not a jump. Default 0.06.
target
Section titled “target”target:
string
Defined in: sdk/src/animation/animatorIK.ts:42
What it should reach, or look at, named the same way.
tip:
string
Defined in: sdk/src/animation/animatorIK.ts:40
The joint the chain ends at, by the childPath a clip names it with.
weight?
Section titled “weight?”
optionalweight?:number
Defined in: sdk/src/animation/animatorIK.ts:44
0 leaves the pose alone, 1 puts the tip on the target.