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editorViewAxes

editorViewAxes(view): object

Defined in: camera/EditorView.ts:136

Where the world axes point on screen for this view. Read off the very basis the camera is built from, so an indicator drawn from it cannot disagree with what is rendered — a second copy of the rotation is exactly how those two drift apart.

EditorViewData

object

x: ScreenAxis

y: ScreenAxis

z: ScreenAxis