moveEditorViewFocus
moveEditorViewFocus(
view,right,up,forward?):void
Defined in: camera/EditorView.ts:251
Move the focus by an offset in the view’s OWN axes, in world units.
Every navigation that is not a turn is this: a drag, a zoom about the cursor, a dolly. Expressing them here is what keeps them from each picking a world plane of their own, which is only the same answer while the eye is head-on.
Parameters
Section titled “Parameters”number
number
forward?
Section titled “forward?”number = 0
Returns
Section titled “Returns”void