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moveEditorViewFocus

moveEditorViewFocus(view, right, up, forward?): void

Defined in: camera/EditorView.ts:251

Move the focus by an offset in the view’s OWN axes, in world units.

Every navigation that is not a turn is this: a drag, a zoom about the cursor, a dolly. Expressing them here is what keeps them from each picking a world plane of their own, which is only the same answer while the eye is head-on.

EditorViewData

number

number

number = 0

void