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AudioSourceData

Defined in: audio/AudioComponents.ts:6

attenuationModel: number

Defined in: audio/AudioComponents.ts:27


bus: string

Defined in: audio/AudioComponents.ts:8


clip: string

Defined in: audio/AudioComponents.ts:7


enabled: boolean

Defined in: audio/AudioComponents.ts:30


finished: boolean

Defined in: audio/AudioComponents.ts:22

Latched true when a non-looping clip reaches its end; cleared when playing is raised again. Runtime-observable — don’t author it.


loop: boolean

Defined in: audio/AudioComponents.ts:11


maxDistance: number

Defined in: audio/AudioComponents.ts:26


minDistance: number

Defined in: audio/AudioComponents.ts:25


pitch: number

Defined in: audio/AudioComponents.ts:10


playing: boolean

Defined in: audio/AudioComponents.ts:17

Raise it and the clip sounds; lower it and the voice stops. The engine lowers it again when a non-looping clip ends, so it reads as “is this sounding” — the flag contract TimelinePlayer and SpriteAnimator keep.


playOnAwake: boolean

Defined in: audio/AudioComponents.ts:23


priority: number

Defined in: audio/AudioComponents.ts:29


rolloff: number

Defined in: audio/AudioComponents.ts:28


spatial: boolean

Defined in: audio/AudioComponents.ts:24


volume: number

Defined in: audio/AudioComponents.ts:9