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Collider3DInstance

Defined in: physics3d/ColliderShape3D.ts:48

active: boolean

Defined in: physics3d/ColliderShape3D.ts:56

Whether the running world builds this shape. False for a disabled collider, one shadowed by a higher-priority shape on the same entity, one whose mesh never loaded, or any collider on an entity with no enabled RigidBody3D — all authorable, none of them in the solver.


component: Collider3DComponent

Defined in: physics3d/ColliderShape3D.ts:49


isSensor: boolean

Defined in: physics3d/ColliderShape3D.ts:51


shape: Collider3DShape

Defined in: physics3d/ColliderShape3D.ts:50