TextureFormatReport
Defined in: asset/textureFormatReport.ts:25
Properties
Section titled “Properties”compressed
Section titled “compressed”
readonlycompressed:number
Defined in: asset/textureFormatReport.ts:32
Compressed payloads that stayed compressed.
decoded
Section titled “decoded”
readonlydecoded:number
Defined in: asset/textureFormatReport.ts:34
Compressed payloads decoded to RGBA — the ones that cost 4x their VRAM.
deviceFormats
Section titled “deviceFormats”
readonlydeviceFormats: readonlyCompressedTextureFormat[]
Defined in: asset/textureFormatReport.ts:27
Compressed formats this device samples, best first.
deviceProbed
Section titled “deviceProbed”
readonlydeviceProbed:boolean
Defined in: asset/textureFormatReport.ts:29
Whether anything was in a position to answer the question.
textures
Section titled “textures”
readonlytextures: readonlyTextureFormatRecord[]
Defined in: asset/textureFormatReport.ts:30