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CollisionHitEvent

Defined in: physics/PhysicsTypes.ts:60

A high-speed impact (approach speed past the world’s hit threshold).

approachSpeed: number

Defined in: physics/PhysicsTypes.ts:68

Approach speed (world units/s) — impact strength for gameplay reactions.


entityA: number

Defined in: physics/PhysicsTypes.ts:61


entityB: number

Defined in: physics/PhysicsTypes.ts:62


normalX: number

Defined in: physics/PhysicsTypes.ts:65


normalY: number

Defined in: physics/PhysicsTypes.ts:66


pointX: number

Defined in: physics/PhysicsTypes.ts:63


pointY: number

Defined in: physics/PhysicsTypes.ts:64