TerrainRegion
Defined in: sdk/src/terrain/provider.ts:20
Where and how finely a provider is asked to sample.
Properties
Section titled “Properties”count:
number
Defined in: sdk/src/terrain/provider.ts:31
Samples along each side: count * count of them, row by row from z0, each row from x0.
seed:
number
Defined in: sdk/src/terrain/provider.ts:23
spacing
Section titled “spacing”spacing:
number
Defined in: sdk/src/terrain/provider.ts:29
version
Section titled “version”version:
number
Defined in: sdk/src/terrain/provider.ts:25
The generator version the world was made with.
world:
string
Defined in: sdk/src/terrain/provider.ts:22
The world (a planet, a level) the ground belongs to, as the game names it.
x0:
number
Defined in: sdk/src/terrain/provider.ts:27
The world position of the first sample, and the distance between samples along x and z.
z0:
number
Defined in: sdk/src/terrain/provider.ts:28