spineEntityProps
spineEntityProps(
d):object
Defined in: spine/loadSpineScene.ts:37
The in-place editable spine props from a SpineAnimation component’s data — the
SINGLE extraction both the scene loader and the editor’s live-sync feed to
setEntityProps, so a new prop (color/timeScale/playing/…) is carried by both
paths from one place instead of being hand-listed twice.
Parameters
Section titled “Parameters”Record<string, unknown>
Returns
Section titled “Returns”object
color?
Section titled “color?”
optionalcolor?:object
color.a
Section titled “color.a”a:
number
color.b
Section titled “color.b”b:
number
color.g
Section titled “color.g”g:
number
color.r
Section titled “color.r”r:
number
flipX:
boolean
flipY:
boolean
layer:
number
playing
Section titled “playing”playing:
boolean
skeletonScale
Section titled “skeletonScale”skeletonScale:
number
timeScale
Section titled “timeScale”timeScale:
number