desiredResidency
desiredResidency(
cells,sources,resident):ResidencyDecision
Defined in: residency/cells.ts:125
Which cells should exist, given where the sources are and what is resident.
A UNION, never a fold: a fold lets the last source win, and a second camera
then deletes the world the first is standing in. The band is the other half —
in at loadRadius, out past unloadRadius, so a boundary is not a treadmill.
Parameters
Section titled “Parameters”readonly WorldCell[]
sources
Section titled “sources”readonly ResidencySource[]
resident
Section titled “resident”ReadonlySet<string>