RenderTexture
constRenderTexture:object
Defined in: render/renderTexture.ts:44
Type Declaration
Section titled “Type Declaration”begin()
Section titled “begin()”begin(
rt,viewProjection):void
Parameters
Section titled “Parameters”viewProjection
Section titled “viewProjection”Float32Array
Returns
Section titled “Returns”void
contentDrawn()
Section titled “contentDrawn()”contentDrawn(
rt):void
Says the target has been drawn again, which is what clears contentLost.
Parameters
Section titled “Parameters”Returns
Section titled “Returns”void
contentLost()
Section titled “contentLost()”contentLost(
rt):boolean
Whether the device has been rebuilt since this target was drawn: the storage
is there, zero-filled, and only whoever drew the pixels can put them back.
A target a camera renders every frame never needs asking; one drawn once
(a minimap, a baked mask) does. Pair it with onDeviceRestored.
Parameters
Section titled “Parameters”Returns
Section titled “Returns”boolean
create()
Section titled “create()”create(
options):RenderTextureHandle
Parameters
Section titled “Parameters”options
Section titled “options”Returns
Section titled “Returns”end():
void
Returns
Section titled “Returns”void
getDepthTexture()
Section titled “getDepthTexture()”getDepthTexture(
rt):number
Parameters
Section titled “Parameters”Returns
Section titled “Returns”number
release()
Section titled “release()”release(
rt):void
Parameters
Section titled “Parameters”Returns
Section titled “Returns”void
resize()
Section titled “resize()”resize(
rt,width,height):RenderTextureHandle
Parameters
Section titled “Parameters”number
height
Section titled “height”number