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RenderTexture

const RenderTexture: object

Defined in: render/renderTexture.ts:44

begin(rt, viewProjection): void

RenderTextureHandle

Float32Array

void

contentDrawn(rt): void

Says the target has been drawn again, which is what clears contentLost.

RenderTextureHandle

void

contentLost(rt): boolean

Whether the device has been rebuilt since this target was drawn: the storage is there, zero-filled, and only whoever drew the pixels can put them back. A target a camera renders every frame never needs asking; one drawn once (a minimap, a baked mask) does. Pair it with onDeviceRestored.

RenderTextureHandle

boolean

create(options): RenderTextureHandle

RenderTextureOptions

RenderTextureHandle

end(): void

void

getDepthTexture(rt): number

RenderTextureHandle

number

release(rt): void

RenderTextureHandle

void

resize(rt, width, height): RenderTextureHandle

RenderTextureHandle

number

number

RenderTextureHandle