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applyDragonBonesEntities

applyDragonBonesEntities(opts): void

Defined in: dragonbones/loadDragonBonesScene.ts:180

Phase 2 — for each DragonBonesAnimation entity, parse its pair into the manager (shared per pair, so ten of the same armature parse the file once), bind the uploaded page, and apply the component’s armature, props and animation.

Map<string, DragonBonesAssetInfo>

Map<number, number>

DragonBonesManager

SceneData

void