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BatchBreak

Defined in: render/frameCapture.ts:32

Why a draw call started rather than joining the one before it. Mirrors the engine’s BatchBreak; each member is a condition the merge itself tests.

Blend: 4

Defined in: render/frameCapture.ts:37


Cull: 8

Defined in: render/frameCapture.ts:41


Depth: 7

Defined in: render/frameCapture.ts:40


IndexGap: 12

Defined in: render/frameCapture.ts:45


Instanced: 2

Defined in: render/frameCapture.ts:35


Layout: 5

Defined in: render/frameCapture.ts:38


Material: 6

Defined in: render/frameCapture.ts:39


None: 0

Defined in: render/frameCapture.ts:33


RunStart: 1

Defined in: render/frameCapture.ts:34


Scissor: 10

Defined in: render/frameCapture.ts:43


Shader: 3

Defined in: render/frameCapture.ts:36


State: 9

Defined in: render/frameCapture.ts:42


Stencil: 11

Defined in: render/frameCapture.ts:44


TextureSlots: 13

Defined in: render/frameCapture.ts:46