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LoadRuntimeSceneOptions

Defined in: runtimeLoader.ts:164

app: App

Defined in: runtimeLoader.ts:165


module: ESEngineModule | null

Defined in: runtimeLoader.ts:168

The wasm module, or null on a native host — the engine core is arm64 there, so there is no Module to reach through.


optional physicsConfig?: PhysicsPluginConfig

Defined in: runtimeLoader.ts:176

Project-declared physics world config (gravity, solver tuning, collision-layer masks, sleep/continuous toggles) — threaded from the editor’s Project Settings.


optional physicsEnabled?: boolean

Defined in: runtimeLoader.ts:180

Project-declared physics enable (.uproject features analog) — installs physics even for runtime-spawned bodies the static scene doesn’t show. OR-combined with a content scan.


optional physicsModule?: PhysicsWasmModule | null

Defined in: runtimeLoader.ts:173


sceneData: SceneData

Defined in: runtimeLoader.ts:169


optional sceneName?: string

Defined in: runtimeLoader.ts:188


source: RuntimeAssetSource

Defined in: runtimeLoader.ts:170


optional spineManager?: SpineManager | null

Defined in: runtimeLoader.ts:172


optional spineModule?: SpineWasmModule | null

Defined in: runtimeLoader.ts:171


optional uiTheme?: "dark" | "light"

Defined in: runtimeLoader.ts:184

Project-declared UI theme (Project Settings → UI). Dark is the default; ‘light’ switches the token set AND re-resolves already-instantiated ThemeStyle-tagged widgets (prefab instances carry dark baked values).


optional uiThemeOverrides?: ThemeOverrides

Defined in: runtimeLoader.ts:187

Project-declared partial re-skin over the base theme (Project Settings → UI theme colors); merged via resolveThemeTokens.