Skip to content

studioPreviewReport

studioPreviewReport(entities, exists): StudioPreviewReport

Defined in: camera/EditorViewLighting.ts:121

The actual reasons, read from the scene document: nothing here guesses at what the engine did. The Lighting panel uses it to say why a toggle is disabled or why the scene looks dark without the studio.

readonly EnvironmentLightEntity[]

(ref) => boolean

StudioPreviewReport