The Content Browser
The Content Browser is your project’s asset explorer. Its create menu makes new assets in place:
- New Scene, New Animation, New Input Map, New Material, New Material Graph, New Shader, New State Machine, New Behavior Tree, New Script…, New Folder.
- Context actions per asset type: Create Tileset (from a texture), Create Tilemap (from a tileset), Create Material Instance (from a material).
New Script… is the one that writes more than a file: a module nothing imports is never bundled and its component never reaches Add Component, so the dialog also adds the one line in your project’s script entry that pulls it in — which entry depending on whether you’re making a component or a system. See Scripting.
Import by dragging files in from Finder / Explorer, or via Import…. Each asset gets
a .meta sidecar the first time it’s seen. Per-asset context actions include Rename,
Duplicate, Copy Path, Copy Reference, Find Usages, Show in Explorer, and Delete.
Rename, move, and duplicate each post a toast with an Undo action — and renaming or
moving an asset rewrites its references in every open document, so nothing dangles.
Delete first lists every scene, prefab, and asset that references the file (so you
know exactly what breaks), then moves it to the OS trash — still recoverable with Undo.
The folder tree is fully keyboard-driven — arrows walk and collapse/expand, Enter opens
a folder.
Find Usages — right-click an asset, or click the reference count in the Inspector’s asset details — lists everywhere a texture, material, prefab, or scene is referenced, across the on-disk dependency graph and the unsaved open scene.