applySpineEntities
applySpineEntities(
opts):Promise<void>
Defined in: spine/loadSpineScene.ts:168
Phase 2 — for each SpineAnimation entity, route its loaded asset to the SpineManager (every version loads its side-module backend) and apply the component’s props, skin, and animation.
Parameters
Section titled “Parameters”assetInfo
Section titled “assetInfo”Map<string, SpineAssetInfo>
entityMap
Section titled “entityMap”Map<number, number>
registry
Section titled “registry”sceneData
Section titled “sceneData”spineManager
Section titled “spineManager”Returns
Section titled “Returns”Promise<void>